Lord of the Rings LCG: The Dunland Trap Adventure Pack
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Description
The Lord of the Rings (LotR), the Card Game is a cooperative, Living Card Game (LCG) published by Fantasy Flight Games. One – two players (or up to four, with two core sets) take control of powerful characters and artifacts. Players will gather allies and coordinate efforts to take on the biggest threats to Middle-earth.
The Dunland Trap is the first of six adventure packs, each providing a structured scenario to play though. Collectively, the six scenarios form The Ring-Maker Cycle – An extended adventure that takes place after the events that unfolded in The Voice of Isengard Deluxe expansion. This adventure will provide strong thematic ties to Saruman and the White Council.
Note: This product is not a standalone adventure. Players will need a copies of The LotR card game: Core set and The Voice of Isengard expansion in order to play.
Saruman, leader of the White council has tasked your heroes to discover the hidden forge of Celembrimbor – the master Elf-smith who forged the Rings of Power in the Second Age. Their quest will take them into the hill country of Dunland. Do not expect a warm welcome, for the Dunlendings are not friendly to outsiders.
The Dunland Trap is a combat focused scenario, in which you will need to find a way through the aggressive Dunlendings. It is played with an encounter deck formed up of encounter sets: The Dunland Trap, Dunlending Warriors, and Weary Travellers. The latter two sets are found in The Voice of Isengard expansion.
In this 60 card adventure pack you will find a new Silvan hero for the Leadership sphere. Other cards will add depth to the Silvan trait, and provide support for the Mount trait.
Player Count: 1 – 4
Time: Depending on format 30 – 90 minutes
Age: 14+